Version 5.714.0 introduces new features and bug fixes. For detailed information, see blog.hadesstar.com
• Fix displayed values for MOTION SHIELD
• Fix certain Time Machine inconsistencies
The DARK NEBULA update contains hundreds of improvements, gameplay tweaks, new features and bug fixes. For more information, visit blog.hadesstar.com
The DARK NEBULA update contains hundreds of improvements, gameplay tweaks, new features and bug fixes. For more information, visit blog.hadesstar.com
We've made back end stability improvements, and updated to the latest version of the Google Play sign-in flow. If you need to switch to a different Google Play account while playing Hades' Star, you can do so from the Play Games app (Settings -> Your data -> Change account for games).
Security and performance improvements for devices running Android 12.
Fixed bug in White Star Time Machine where certain visual effects would not show up.
- New Module: Laser Turret
- Ability to late join public higher level Red Stars that already started
- User interface improvements, including option to jump only Battleships on high level Red Stars
For a detailed list of all changes, see our blog at blog.hadesstar.com
- Blue Star and White Star changes, and new reworked Blue Star Leaderboards
- New module: RELIC DRONE
- New Flagship modules: DART TURRET and FLOATING SHIELD
- Module balancing
- User interface improvements
For a detailed list of changes, see our blog at blog.hadesstar.com
Release 2.564.3 is a minor update fixing display issues on devices with notches.
Previous changes:
- Face the Cerberus Hydra and retrieve the powerful Remote Bomb module in the brand new Red Star level 11
- Earn additional daily income with Credit Asteroids, spawn once per player each day in all Red Star levels
- Other bug fixes, improvements and module balancing
- Face the Cerberus Hydra and retrieve the powerful Remote Bomb module in the brand new Red Star level 11
- Earn additional daily income with Credit Asteroids, spawn once per player each day in all Red Star levels
- Other bug fixes, improvements and module balancing
• Build and upgrade your Corporation Flagship, and strategically pick what White Star battles to take it to
• Time Machine improvements
• Ability to instantly re-link all Warp Lane hubs to their previous connections
• Transports can now be ordered to start moving only after all their Artifacts are done loading
• Bug fixes and improvements
For a detailed list of changes, see our blog at blog.hadesstar.com
• New Cerberus ship: Ghosts (Red Star level 10)
• New module: Suspend
• Ability to queue Artifact loads in Red Stars
• Permanent monthly White Star event
• Additional ship and module levels
• New music tracks
• Interface improvements and bug fixes
For a detailed list of changes, see our blog at blog.hadesstar.com
Fixed some issues with White Star replays, and an error with the display of the White Star rewards bar while the White Star is in progress.
- New Cerberus ship: Storm (Red Star level 9 and up)
- White star changes: 2 simultaneous White Stars per Corporation, 20vs20 slot removed
- Influence changes in Red Stars
- Ability to set Miner schedule, and new Miner level 6
- New Module: Hydrogen Rocket
- Improvements to Corporation management
- Bug fixes and interface improvements
For a detailed list of changes, see the 2019.2 release notes at blog.hadesstar.com
• New Weapon Module: Dart Launcher
• New Transport Module: Dispatch
• Bug fixes and module tweaks
For a detailed list of changes, see our blog at blog.hadesstar.com (English only)
- Option to display Bomber coverage heatmap on Red Stars level 7 and above
- Bug fixes and user interface improvements
For a more detailed list of changes, see our blog at blog.hadesstar.com
• Relics collected in White Stars will upgrade your Corporation, giving all members unique benefits!
• New Cerberus Ship: Develop new strategies to approach the dangerous Bomber, starting at Red Star level 7
• New module: MINING DRONE
• Bug fixes and interface improvements
For the full list of changes, see our blog at blog.hadesstar.com
• 3 all new module types to equip your ships with
• Cerberus Destroyer now does area damage when neutralized, and when it finishes destroying a planet
• New Objective types
For more detailed release notes, see our blog at blog.hadesstar.com
• Participate in new activities and increase your Empire's income with the all new Objectives feature
• Tactically control enemy ship movement with the new BOND module
• Manipulate time in your home star system using a new Space Station
• Partially automate your shipment deliveries with the new SHIPMENT DRONE module (replaces SHIPMENT AUTOPILOT)
• Moving ships in Yellow Stars automatically pick the optimal Warp Lane path
For a more detailed list of changes, see our blog at blog.hadesstar.com
• New Cerberus ship: the fearsome Phoenix will appear in Red Star level 7 and higher
• New module: Alpha Drone
• User interface improvements, including the ability to see weapon ramp up status for any ship
• Bug fixes and tweaks
For a detailed list of changes, see our blog at blog.hadesstar.com
• New module: Area Shield• Module balancing• Bug fixes and user interface improvementsFor a detailed list of changes, visit our blog at blog.hadesstar.com
• 3 new modules to equip your Miner and Transport ships (Genesis, Entrust, Offload)• Added extra Trade module slot on Transports level 3 and higher• Bug fixes and tweaksFor the full release notes, see our blog at blog.hadesstar.com
Our biggest update yet is here!• Coordinate with your Corporation members and retrieve Relics from the brand new White stars• Take advantage of the Time Machine to implement advanced tactics and schedule future orders• Multiple bug fixes and user interface improvementsFor the full release notes, see our blog at blog.hadesstar.com
• Implement ranged combat tactics with the Rocket module• Improve your mining output with the Enrich module• Reduce the time to deliver shipments with the Rush module• Corporation improvements, including detailed Corporation search• Other bug fixes and visual improvementsFor a detailed list of changes, see our blog at blog.hadesstar.com
• Many Corporation improvements, including late join for private Red Stars• Ability to send Alerts to other Red Star participants, to help coordination efforts• Numerous tweaks, bug fixes and interface improvements